CExpressionCalculator::Parse1ArgFunc
0x0026fe20 · 822 bytes · __thiscall
_ZN21CExpressionCalculator13Parse1ArgFuncERPKc
Decompiled
undefined (2 params)
/* CExpressionCalculator::Parse1ArgFunc(char const*&) */
undefined4 __thiscall
CExpressionCalculator::Parse1ArgFunc(CExpressionCalculator *this,char **param_1)
{
int iVar1;
char cVar2;
int iVar3;
undefined4 uVar4;
longdouble lVar5;
undefined *puVar6;
int *piVar7;
int local_54;
float local_50;
char *local_4c;
undefined *local_48;
undefined *local_44;
undefined *local_40;
undefined *local_3c;
undefined *local_38;
undefined *local_34;
undefined *local_30;
char *local_2c;
char *local_28;
undefined *local_24;
undefined *local_20;
char *local_1c;
char *local_18;
char *local_14;
undefined *local_10;
piVar7 = &local_54;
local_4c = "abs";
local_48 = &DAT_002cd1f3;
local_44 = &DAT_002cd1f7;
local_40 = &DAT_002cd1fd;
local_3c = &DAT_002cd1fc;
local_38 = &DAT_002cd202;
local_34 = &DAT_002cd201;
local_30 = &DAT_002cd206;
local_2c = "exp";
local_28 = "log";
local_24 = &DAT_002cd20a;
local_20 = &DAT_002cd20f;
local_1c = "floor";
local_18 = "ceiling";
local_14 = "round";
local_10 = &DAT_002cd222;
local_54 = 0x10;
cVar2 = ParseStringList(param_1,&local_4c,piVar7);
if ((((cVar2 != '\0') && (cVar2 = ParseString(param_1,"("), cVar2 != '\0')) &&
(*param_1 != (char *)0x0)) && (cVar2 = ParseConditional(this,param_1), cVar2 != '\0')) {
puVar6 = &DAT_002cb7cd;
uVar4 = ParseString(param_1,")");
if ((char)uVar4 != '\0') {
iVar1 = *(int *)(this + 0x44);
iVar3 = iVar1 + -1;
local_50 = *(float *)(*(int *)(this + 0x38) + iVar3 * 4);
*(int *)(this + 0x44) = iVar3;
switch(local_54) {
case 0:
local_50 = ABS(local_50);
break;
case 1:
local_50 = local_50 * local_50;
break;
case 2:
local_50 = SQRT(local_50);
break;
case 3:
local_50 = sinf(local_50);
break;
case 4:
lVar5 = (longdouble)__asinf_finite(local_50);
local_50 = (float)lVar5;
break;
case 5:
local_50 = cosf(local_50);
break;
case 6:
lVar5 = (longdouble)__acosf_finite(local_50);
local_50 = (float)lVar5;
break;
case 7:
local_50 = tanf(local_50);
break;
case 8:
lVar5 = (longdouble)__expf_finite(local_50);
local_50 = (float)lVar5;
break;
case 9:
lVar5 = (longdouble)__logf_finite(local_50,puVar6,piVar7,iVar1);
local_50 = (float)lVar5;
break;
case 10:
local_50 = local_50 * 0.017453292;
break;
case 0xb:
local_50 = local_50 * 57.295776;
break;
case 0xc:
if (ABS(local_50) < 8388608.0) {
local_50 = (float)(int)local_50 -
(float)(-(uint)(local_50 < (float)(int)local_50) & 0x3f800000);
}
break;
case 0xd:
if (ABS(local_50) < 8388608.0) {
local_50 = (float)(-(uint)((float)(int)local_50 < local_50) & 0x3f800000) +
(float)(int)local_50;
}
break;
case 0xe:
local_50 = local_50 + 0.5;
if (ABS(local_50) < 8388608.0) {
local_50 = (float)(int)local_50 -
(float)(-(uint)(local_50 < (float)(int)local_50) & 0x3f800000);
}
break;
case 0xf:
local_50 = (float)(~-(uint)(0.0 <= local_50) & 0xbf800000 |
-(uint)(0.0 <= local_50) & 0x3f800000);
break;
default:
goto switchD_0026ff2e_default;
}
CUtlStack<float,CUtlMemory<float,int>>::Push
((CUtlStack<float,CUtlMemory<float,int>> *)(this + 0x38),&local_50);
return uVar4;
}
}
uVar4 = 0;
switchD_0026ff2e_default:
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.