CExpressionCalculator::Evaluate
0x0026fbc0 · 98 bytes · __thiscall
_ZN21CExpressionCalculator8EvaluateERf
Decompiled
undefined (2 params)
/* CExpressionCalculator::Evaluate(float&) */
undefined4 __thiscall CExpressionCalculator::Evaluate(CExpressionCalculator *this,float *param_1)
{
undefined4 uVar1;
char *local_10 [2];
this[0x4c] = (CExpressionCalculator)0x0;
*(undefined4 *)(this + 0x44) = 0;
local_10[0] = (char *)CUtlString::Get((CUtlString *)this);
if (local_10[0] != (char *)0x0) {
uVar1 = ParseConditional(this,local_10);
if (((char)uVar1 != '\0') && (*(int *)(this + 0x44) == 1)) {
*param_1 = **(float **)(this + 0x38);
return uVar1;
}
}
*param_1 = 0.0;
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.