CExpressionCalculator::SetVariable
0x0026ed00 · 208 bytes · __thiscall
_ZN21CExpressionCalculator11SetVariableEPKcf
Decompiled
undefined (3 params)
/* CExpressionCalculator::SetVariable(char const*, float) */
void __thiscall
CExpressionCalculator::SetVariable(CExpressionCalculator *this,char *param_1,float param_2)
{
int iVar1;
int iVar2;
int iVar3;
CUtlString local_2c [28];
iVar1 = FindString((CUtlVector *)(this + 0x10),param_1);
if (iVar1 < 0) {
CUtlString::CUtlString(local_2c,param_1);
/* try { // try from 0026ed5d to 0026ed61 has its CatchHandler @ 0026edd9 */
CUtlVector<CUtlString,CUtlMemory<CUtlString,int>>::InsertBefore
((CUtlVector<CUtlString,CUtlMemory<CUtlString,int>> *)(this + 0x10),
*(int *)(this + 0x1c),local_2c);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_2c);
iVar3 = *(int *)(this + 0x30);
iVar1 = iVar3 + 1;
if (*(int *)(this + 0x28) < iVar1) {
CUtlMemory<float,int>::Grow
((CUtlMemory<float,int> *)(this + 0x24),iVar1 - *(int *)(this + 0x28));
iVar1 = *(int *)(this + 0x30) + 1;
}
iVar2 = *(int *)(this + 0x24);
*(int *)(this + 0x30) = iVar1;
iVar1 = (iVar1 - iVar3) + -1;
iVar3 = iVar3 * 4;
*(int *)(this + 0x34) = iVar2;
if (0 < iVar1) {
_V_memmove((void *)(iVar2 + 4 + iVar3),(void *)(iVar2 + iVar3),iVar1 * 4);
iVar2 = *(int *)(this + 0x24);
}
if ((float *)(iVar3 + iVar2) != (float *)0x0) {
*(float *)(iVar3 + iVar2) = param_2;
return;
}
}
else {
*(float *)(*(int *)(this + 0x24) + iVar1 * 4) = param_2;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.