L L4D2node

rescale

0x0026ecb0 · 65 bytes · __cdecl

_Z7rescalefffff

Decompiled

undefined (5 params)

/* rescale(float, float, float, float, float) */

longdouble rescale(float param_1,float param_2,float param_3,float param_4,float param_5)

{
  return (longdouble)(((param_1 - param_2) / (param_3 - param_2)) * (param_5 - param_4) + param_4);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)