L L4D2node

ParseLiteral

0x0026e9e0 · 60 bytes · __cdecl

_Z12ParseLiteralRPKcRf

Decompiled

undefined (2 params)

/* ParseLiteral(char const*&, float&) */

bool ParseLiteral(char **param_1,float *param_2)

{
  char *__nptr;
  double dVar1;
  
  __nptr = *param_1;
  dVar1 = strtod(__nptr,param_1);
  *param_2 = (float)dVar1;
  return *param_1 != __nptr;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)