ColorRGBExp32ToVector
0x0026e870 · 107 bytes · __cdecl
_Z21ColorRGBExp32ToVectorRK13ColorRGBExp32R6Vector
Decompiled
undefined (2 params)
/* ColorRGBExp32ToVector(ColorRGBExp32 const&, Vector&) */
void ColorRGBExp32ToVector(ColorRGBExp32 *param_1,Vector *param_2)
{
*(float *)param_2 =
(float)(byte)*param_1 * 255.0 * *(float *)(power2_n + (char)param_1[3] * 4 + 0x200);
*(float *)(param_2 + 4) =
(float)(byte)param_1[1] * 255.0 * *(float *)(power2_n + (char)param_1[3] * 4 + 0x200);
*(float *)(param_2 + 8) =
(float)(byte)param_1[2] * 255.0 * *(float *)(power2_n + (char)param_1[3] * 4 + 0x200);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.