L L4D2node

LinearToTexture

0x0026e7f0 · 57 bytes · __cdecl

_Z15LinearToTexturef

Decompiled

undefined (1 param)

/* LinearToTexture(float) */

undefined4 LinearToTexture(float param_1)

{
  int iVar1;
  
  iVar1 = (int)(param_1 * 1023.0);
  if (-1 < iVar1) {
    if (0x3ff < iVar1) {
      iVar1 = 0x3ff;
    }
    return (&lineartotexture)[iVar1];
  }
  return lineartotexture;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)