SrgbGammaToLinear
0x0026e460 · 130 bytes · __cdecl
_Z17SrgbGammaToLinearf
Decompiled
undefined (1 param)
/* SrgbGammaToLinear(float) */
longdouble SrgbGammaToLinear(float param_1)
{
longdouble lVar1;
if (param_1 <= 0.0) {
param_1 = 0.0;
}
if (1.0 <= param_1) {
param_1 = 1.0;
}
if (0.04045 < param_1) {
lVar1 = (longdouble)__pow_finite((double)((param_1 + 0.055) * 0.94786733),0x4003333340000000);
return (longdouble)(float)lVar1;
}
return (longdouble)(param_1 * 0.07739938);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.