L L4D2node

GammaToLinearFullRange

0x0026e340 · 64 bytes · __cdecl

_Z22GammaToLinearFullRangef

Decompiled

undefined (1 param)

/* GammaToLinearFullRange(float) */

longdouble GammaToLinearFullRange(float param_1)

{
  longdouble lVar1;
  
  lVar1 = (longdouble)__pow_finite((double)param_1,0x40019999a0000000);
  return (longdouble)(float)lVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)