CSteamApplication::Startup
0x0026dd40 · 103 bytes · __thiscall
_ZN17CSteamApplication7StartupEv
Decompiled
undefined (1 param)
/* CSteamApplication::Startup() */
undefined4 __thiscall CSteamApplication::Startup(CSteamApplication *this)
{
undefined4 uVar1;
int iVar2;
uVar1 = CAppSystemGroup::Startup((CAppSystemGroup *)this);
iVar2 = CAppSystemGroup::GetErrorStage((CAppSystemGroup *)this);
if (iVar2 == 8) {
iVar2 = FileSystem_SetBasePaths(*(IFileSystem **)(this + 0x50));
uVar1 = 0;
if (iVar2 == 0) {
CSteamAppSystemGroup::Setup
(*(CSteamAppSystemGroup **)(this + 0x54),*(IFileSystem **)(this + 0x50),
(CAppSystemGroup *)this);
/* WARNING: Could not recover jumptable at 0x0026dda8. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar1 = (**(code **)(**(int **)(this + 0x54) + 0x14))();
return uVar1;
}
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.