CSteamApplication::CSteamApplication
0x0026dd00 · 51 bytes · __thiscall
_ZN17CSteamApplicationC2EP20CSteamAppSystemGroup
Decompiled
undefined (2 params)
/* CSteamApplication::CSteamApplication(CSteamAppSystemGroup*) */
void __thiscall
CSteamApplication::CSteamApplication(CSteamApplication *this,CSteamAppSystemGroup *param_1)
{
CAppSystemGroup::CAppSystemGroup((CAppSystemGroup *)this,(CAppSystemGroup *)0x0);
*(undefined ***)this = &PTR_Create_002cd0e8;
*(undefined4 *)(this + 0x50) = 0;
*(CSteamAppSystemGroup **)(this + 0x54) = param_1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.