L L4D2node

AppMain

0x0026dca0 · 10 bytes · __cdecl

_Z7AppMainPvS_PKciP15CAppSystemGroup

Decompiled

undefined (5 params)

/* AppMain(void*, void*, char const*, int, CAppSystemGroup*) */

undefined4 AppMain(void *param_1,void *param_2,char *param_3,int param_4,CAppSystemGroup *param_5)

{
  return 0xffffffff;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)