CAppSystemGroup::ConnectSystems
0x0026b680 · 100 bytes · __thiscall
_ZN15CAppSystemGroup14ConnectSystemsEv
Decompiled
undefined (1 param)
/* CAppSystemGroup::ConnectSystems() */
undefined4 __thiscall CAppSystemGroup::ConnectSystems(CAppSystemGroup *this)
{
undefined4 *puVar1;
undefined4 uVar2;
int iVar3;
iVar3 = 0;
if (0 < *(int *)(this + 0x24)) {
do {
puVar1 = *(undefined4 **)(*(int *)(this + 0x18) + iVar3 * 4);
uVar2 = (**(code **)*puVar1)(puVar1,AppSystemCreateInterfaceFn);
if ((char)uVar2 == '\0') {
ReportStartupFailure(this,1,iVar3);
return uVar2;
}
iVar3 = iVar3 + 1;
} while (iVar3 < *(int *)(this + 0x24));
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.