L L4D2node

CCountedStringPool::CCountedStringPool

0x002682d0 · 259 bytes · __thiscall

_ZN18CCountedStringPoolC2E16StringPoolCase_t

Decompiled

undefined (2 params)

/* CCountedStringPool::CCountedStringPool(StringPoolCase_t) */

void __thiscall CCountedStringPool::CCountedStringPool(CCountedStringPool *this,undefined4 param_2)

{
  int iVar1;
  
  *(undefined ***)this = &PTR__CCountedStringPool_002ccd90;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(undefined4 *)(this + 0x20) = 0;
  *(undefined4 *)(this + 0x24) = 0;
  *(undefined4 *)(this + 0x28) = 0;
  CUtlVector<unsigned_short,CUtlMemory<unsigned_short,int>>::GrowVector
            ((CUtlVector<unsigned_short,CUtlMemory<unsigned_short,int>> *)(this + 4),0x400);
                    /* try { // try from 00268351 to 002683ab has its CatchHandler @ 002683d3 */
  CUtlVector<unsigned_short,CUtlMemory<unsigned_short,int>>::ShiftElementsRight
            ((CUtlVector<unsigned_short,CUtlMemory<unsigned_short,int>> *)(this + 4),0,0x400);
  iVar1 = 0;
  if (0 < *(int *)(this + 0x10)) {
    do {
      *(undefined2 *)(*(int *)(this + 4) + iVar1 * 2) = 0;
      iVar1 = iVar1 + 1;
    } while (iVar1 < *(int *)(this + 0x10));
  }
  *(undefined2 *)(this + 0x2c) = 0;
  iVar1 = *(int *)(this + 0x24);
  CUtlVector<CCountedStringPool::hash_item_t,CUtlMemory<CCountedStringPool::hash_item_t,int>>::
  GrowVector((CUtlVector<CCountedStringPool::hash_item_t,CUtlMemory<CCountedStringPool::hash_item_t,int>>
              *)(this + 0x18),1);
  CUtlVector<CCountedStringPool::hash_item_t,CUtlMemory<CCountedStringPool::hash_item_t,int>>::
  ShiftElementsRight((CUtlVector<CCountedStringPool::hash_item_t,CUtlMemory<CCountedStringPool::hash_item_t,int>>
                      *)(this + 0x18),iVar1,1);
  **(undefined4 **)(this + 0x18) = 0;
  *(undefined1 *)(*(int *)(this + 0x18) + 6) = 0;
  *(undefined2 *)(*(int *)(this + 0x18) + 4) = 0;
  *(undefined4 *)(this + 0x30) = param_2;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)