CCountedStringPool::ReferenceStringHandle
0x00267fd0 · 347 bytes · __thiscall
_ZN18CCountedStringPool21ReferenceStringHandleEPKc
Decompiled
undefined (2 params)
/* CCountedStringPool::ReferenceStringHandle(char const*) */
uint __thiscall CCountedStringPool::ReferenceStringHandle(CCountedStringPool *this,char *param_1)
{
char cVar1;
ushort uVar2;
uint uVar3;
uint uVar4;
int iVar5;
int iVar6;
void *pvVar7;
int iVar8;
uVar3 = 0;
if (param_1 != (char *)0x0) {
uVar4 = Hash(this,param_1);
uVar4 = uVar4 & 0x3ff;
uVar2 = *(ushort *)(*(int *)(this + 4) + uVar4 * 2);
if (uVar2 != 0) {
iVar5 = *(int *)(this + 0x18);
do {
uVar3 = (uint)uVar2;
iVar5 = _V_stricmp(param_1,*(char **)(iVar5 + uVar3 * 8));
if (iVar5 == 0) {
iVar5 = uVar3 * 8 + *(int *)(this + 0x18);
cVar1 = *(char *)(iVar5 + 6);
if (cVar1 == -1) {
return uVar3;
}
*(char *)(iVar5 + 6) = cVar1 + '\x01';
return uVar3;
}
iVar5 = *(int *)(this + 0x18);
uVar2 = *(ushort *)(iVar5 + 4 + uVar3 * 8);
} while (uVar2 != 0);
}
uVar3 = (uint)*(ushort *)(this + 0x2c);
if (*(ushort *)(this + 0x2c) == 0) {
uVar3 = *(uint *)(this + 0x24);
CUtlVector<CCountedStringPool::hash_item_t,CUtlMemory<CCountedStringPool::hash_item_t,int>>::
GrowVector((CUtlVector<CCountedStringPool::hash_item_t,CUtlMemory<CCountedStringPool::hash_item_t,int>>
*)(this + 0x18),1);
CUtlVector<CCountedStringPool::hash_item_t,CUtlMemory<CCountedStringPool::hash_item_t,int>>::
ShiftElementsRight((CUtlVector<CCountedStringPool::hash_item_t,CUtlMemory<CCountedStringPool::hash_item_t,int>>
*)(this + 0x18),uVar3,1);
iVar8 = (uVar3 & 0xffff) * 8;
iVar5 = *(int *)(this + 0x18) + iVar8;
}
else {
iVar8 = uVar3 * 8;
iVar5 = *(int *)(this + 0x18) + iVar8;
*(undefined2 *)(this + 0x2c) = *(undefined2 *)(iVar5 + 4);
}
*(undefined1 *)(iVar5 + 6) = 1;
*(undefined2 *)(*(int *)(this + 0x18) + 4 + iVar8) =
*(undefined2 *)(*(int *)(this + 4) + uVar4 * 2);
*(short *)(*(int *)(this + 4) + uVar4 * 2) = (short)uVar3;
iVar5 = *(int *)(this + 0x18);
iVar6 = _V_strlen(param_1);
pvVar7 = operator_new__(iVar6 + 1);
*(void **)(iVar5 + iVar8) = pvVar7;
_V_strcpy(*(char **)(*(int *)(this + 0x18) + iVar8),param_1);
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.