L L4D2node

StrLessInsensitive

0x002673f0 · 33 bytes · __cdecl

_Z18StrLessInsensitiveRKPKcS2_

Decompiled

undefined (2 params)

/* StrLessInsensitive(char const* const&, char const* const&) */

uint StrLessInsensitive(char **param_1,char **param_2)

{
  uint uVar1;
  
  uVar1 = _V_stricmp(*param_1,*param_2);
  return uVar1 >> 0x1f;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)