CExpressionEvaluator::MakeExpression
0x00267160 · 223 bytes · __thiscall
_ZN20CExpressionEvaluator14MakeExpressionERP8ExprNode
Decompiled
undefined (2 params)
/* CExpressionEvaluator::MakeExpression(ExprNode*&) */
char __thiscall CExpressionEvaluator::MakeExpression(CExpressionEvaluator *this,ExprNode **param_1)
{
int iVar1;
CExpressionEvaluator *pCVar2;
char cVar3;
CExpressionEvaluator *pCVar4;
int iVar5;
char local_2d;
bool local_1d [13];
local_2d = MakeTerm(this,param_1);
if (local_2d != '\0') {
do {
cVar3 = IsConditional(this,local_1d,(char)this[4]);
if (cVar3 == '\0') break;
if (local_1d[0] == false) {
return local_2d;
}
cVar3 = MakeExprNode(this,param_1,(int)(char)this[4],0,*param_1,0);
if (cVar3 == '\0') break;
iVar1 = *(int *)(this + 8);
iVar5 = *(int *)(this + 0xc);
pCVar4 = (CExpressionEvaluator *)(iVar1 + iVar5);
if (*pCVar4 == (CExpressionEvaluator)0x20) {
pCVar2 = (CExpressionEvaluator *)(iVar1 + 1 + iVar5);
do {
pCVar4 = pCVar2;
iVar5 = (int)pCVar4 - iVar1;
*(int *)(this + 0xc) = iVar5;
pCVar2 = pCVar4 + 1;
} while (*pCVar4 == (CExpressionEvaluator)0x20);
}
*(int *)(this + 0xc) = iVar5 + 1;
this[4] = *pCVar4;
cVar3 = MakeTerm(this,(ExprNode **)(*param_1 + 4));
} while (cVar3 != '\0');
local_2d = '\0';
}
return local_2d;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.