CUtlString::operator+
0x002639b0 · 52 bytes · __thiscall
_ZN10CUtlStringplEPKc
Decompiled
undefined (2 params)
/* CUtlString::TEMPNAMEPLACEHOLDERVALUE(char const*) */
CUtlString * __thiscall CUtlString::operator+(CUtlString *this,char *param_1)
{
char *in_stack_0000000c;
CUtlString(this,(CUtlString *)param_1);
/* try { // try from 002639d4 to 002639d8 has its CatchHandler @ 002639e4 */
operator+=(this,in_stack_0000000c);
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.