L L4D2node

CUtlString::operator+

0x002639b0 · 52 bytes · __thiscall

_ZN10CUtlStringplEPKc

Decompiled

undefined (2 params)

/* CUtlString::TEMPNAMEPLACEHOLDERVALUE(char const*) */

CUtlString * __thiscall CUtlString::operator+(CUtlString *this,char *param_1)

{
  char *in_stack_0000000c;
  
  CUtlString(this,(CUtlString *)param_1);
                    /* try { // try from 002639d4 to 002639d8 has its CatchHandler @ 002639e4 */
  operator+=(this,in_stack_0000000c);
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)