CUtlBinaryBlock::operator==
0x00263270 · 54 bytes · __thiscall
_ZNK15CUtlBinaryBlockeqERKS_
Decompiled
undefined (2 params)
/* CUtlBinaryBlock::TEMPNAMEPLACEHOLDERVALUE(CUtlBinaryBlock const&) const */
bool __thiscall CUtlBinaryBlock::operator==(CUtlBinaryBlock *this,CUtlBinaryBlock *param_1)
{
int iVar1;
bool bVar2;
bVar2 = false;
if (*(size_t *)(param_1 + 0xc) == *(size_t *)(this + 0xc)) {
iVar1 = memcmp(*(void **)param_1,*(void **)this,*(size_t *)(param_1 + 0xc));
bVar2 = iVar1 == 0;
}
return bVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.