CUtlBinaryBlock::operator=
0x00263240 · 42 bytes · __thiscall
_ZN15CUtlBinaryBlockaSERKS_
Decompiled
undefined (2 params)
/* CUtlBinaryBlock::TEMPNAMEPLACEHOLDERVALUE(CUtlBinaryBlock const&) */
CUtlBinaryBlock * __thiscall
CUtlBinaryBlock::operator=(CUtlBinaryBlock *this,CUtlBinaryBlock *param_1)
{
Set(this,*(void **)param_1,*(int *)(param_1 + 0xc));
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.