CUtlBuffer::AssumeMemory
0x00262a50 · 113 bytes · __thiscall
_ZN10CUtlBuffer12AssumeMemoryEPviii
Decompiled
undefined (5 params)
/* CUtlBuffer::AssumeMemory(void*, int, int, int) */
void __thiscall
CUtlBuffer::AssumeMemory(CUtlBuffer *this,void *param_1,int param_2,int param_3,int param_4)
{
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)this);
*(int *)(this + 4) = param_2;
*(undefined4 *)(this + 0xc) = 0;
*(int *)(this + 0x10) = param_3;
*(void **)this = param_1;
*(undefined4 *)(this + 0x18) = 0;
this[0x14] = (CUtlBuffer)0x0;
*(undefined4 *)(this + 0x20) = 0;
this[0x15] = SUB41(param_4,0);
*(undefined4 *)(this + 0x1c) = 0xffffffff;
if (-1 < param_3) {
AddNullTermination(this);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.