CUtlInplaceBuffer::InplaceGetLinePtr
0x00262810 · 139 bytes · __thiscall
_ZN17CUtlInplaceBuffer17InplaceGetLinePtrEPPcPi
Decompiled
undefined (3 params)
/* CUtlInplaceBuffer::InplaceGetLinePtr(char**, int*) */
undefined4 __thiscall
CUtlInplaceBuffer::InplaceGetLinePtr(CUtlInplaceBuffer *this,char **param_1,int *param_2)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
CUtlBuffer *in_stack_ffffffd4;
if ((this[0x14] != (CUtlInplaceBuffer)0x0) ||
(iVar4 = CUtlBuffer::PeekLineLength(in_stack_ffffffd4), iVar4 < 2)) {
CUtlBuffer::SeekGet((CUtlBuffer *)this,2,0);
return 0;
}
iVar1 = *(int *)(this + 0xc);
iVar2 = *(int *)(this + 0x20);
iVar3 = *(int *)this;
CUtlBuffer::SeekGet((CUtlBuffer *)this,1,iVar4 + -1);
if (param_1 != (char **)0x0) {
*param_1 = (char *)((iVar1 - iVar2) + iVar3);
}
if (param_2 == (int *)0x0) {
return 1;
}
*param_2 = iVar4 + -1;
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.