L L4D2node

DisconnectTier1Libraries

0x002600e0 · 71 bytes · unknown

_Z24DisconnectTier1Librariesv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* DisconnectTier1Libraries() */

void DisconnectTier1Libraries(void)

{
  if (s_bConnected != '\0') {
    cvar = 0;
    g_pCVar = 0;
    g_pProcessUtils = 0;
    s_bConnected = '\0';
    g_pPhysics2 = 0;
    g_pPhysics2ResourceManager = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)