L L4D2node

V_TranslateLineFeedsToUnix

0x0025f930 · 64 bytes · __cdecl

_Z26V_TranslateLineFeedsToUnixPc

Decompiled

undefined (1 param)

/* V_TranslateLineFeedsToUnix(char*) */

void V_TranslateLineFeedsToUnix(char *param_1)

{
  char *pcVar1;
  char cVar2;
  
  cVar2 = *param_1;
  pcVar1 = param_1;
  while (cVar2 != '\0') {
    if ((cVar2 == '\r') && (pcVar1[1] == '\n')) {
      pcVar1 = pcVar1 + 1;
      cVar2 = '\n';
    }
    else {
      cVar2 = *pcVar1;
    }
    *param_1 = cVar2;
    param_1 = param_1 + 1;
    cVar2 = pcVar1[1];
    pcVar1 = pcVar1 + 1;
  }
  *param_1 = '\0';
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)