V_strtowcs
0x0025f5c0 · 51 bytes · __cdecl
_Z10V_strtowcsPKciPwi
Decompiled
undefined (4 params)
/* V_strtowcs(char const*, int, wchar_t*, int) */
void V_strtowcs(char *param_1,int param_2,wchar_t *param_3,int param_4)
{
size_t sVar1;
sVar1 = mbstowcs(param_3,param_1,(uint)param_4 >> 2);
if (sVar1 == 0) {
*param_3 = L'\0';
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.