V_StrRight
0x0025f540 · 113 bytes · __cdecl
_Z10V_StrRightPKciPci
Decompiled
undefined (4 params)
/* V_StrRight(char const*, int, char*, int) */
void V_StrRight(char *param_1,int param_2,char *param_3,int param_4)
{
size_t sVar1;
sVar1 = strlen(param_1);
if (param_2 < (int)sVar1) {
if (param_4 != 0) {
V_StrSlice(param_1,-param_2,sVar1,param_3,param_4);
return;
}
}
else {
strncpy(param_3,param_1,param_4);
if (0 < param_4) {
param_3[param_4 + -1] = '\0';
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.