L L4D2node

V_StrSlice

0x0025f4c0 · 42 bytes · __cdecl

_Z10V_StrSlicePKciiPci

Decompiled

undefined (5 params)

/* V_StrSlice(char const*, int, int, char*, int) */

void V_StrSlice(char *param_1,int param_2,int param_3,char *param_4,int param_5)

{
  if (param_5 != 0) {
    V_StrSlice(param_1,param_2,param_3,param_4,param_5);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)