L L4D2node

V_SetCurrentDirectory

0x0025f4a0 · 24 bytes · __cdecl

_Z21V_SetCurrentDirectoryPKc

Decompiled

undefined (1 param)

/* V_SetCurrentDirectory(char const*) */

bool V_SetCurrentDirectory(char *param_1)

{
  int iVar1;
  
  iVar1 = chdir(param_1);
  return iVar1 == 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)