V_FixDoubleSlashes
0x0025e710 · 121 bytes · __cdecl
_Z18V_FixDoubleSlashesPc
Decompiled
undefined (1 param)
/* V_FixDoubleSlashes(char*) */
void V_FixDoubleSlashes(char *param_1)
{
size_t sVar1;
int iVar2;
char *__src;
size_t sVar3;
if (param_1 != (char *)0x0) {
sVar1 = strlen(param_1);
sVar3 = sVar1 - 1;
if (1 < (int)sVar3) {
iVar2 = 1;
__src = param_1 + 2;
do {
if (((__src[-1] == '\\') || (__src[-1] == '/')) && ((*__src == '\\' || (*__src == '/')))) {
memmove(param_1 + iVar2,__src,sVar1 - iVar2);
sVar1 = sVar3;
}
sVar3 = sVar1 - 1;
iVar2 = iVar2 + 1;
__src = __src + 1;
} while (iVar2 < (int)sVar3);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.