V_pretifynum
0x0025dac0 · 444 bytes · __cdecl
_Z12V_pretifynumx
Decompiled
undefined (1 param)
/* WARNING: Removing unreachable block (ram,0x0025dc22) */
/* V_pretifynum(long long) */
char * V_pretifynum(longlong param_1)
{
char *__s;
longlong lVar1;
uint uVar2;
int iVar3;
size_t sVar4;
uint uVar5;
int iVar6;
char *__s_00;
longlong lVar7;
char *pcVar8;
int local_34;
uint local_24;
int local_20;
iVar6 = V_pretifynum(long_long)::current * 0x20;
V_pretifynum(long_long)::current = V_pretifynum(long_long)::current + 1 & 7;
__s = V_pretifynum(long_long)::output + iVar6;
V_pretifynum(long_long)::output[iVar6] = 0;
__s_00 = __s;
if (param_1 < 0) {
V_snprintf(__s,0x20,"-");
param_1 = CONCAT44(-(param_1._4_4_ + (uint)((int)param_1 != 0)),-(int)param_1);
sVar4 = strlen(__s);
__s_00 = __s + sVar4;
}
local_34 = 6;
local_24 = 0;
uVar5 = 1;
local_20 = local_24;
do {
local_24 = local_20;
uVar2 = (uint)((ulonglong)uVar5 * 1000);
local_20 = (int)((ulonglong)uVar5 * 1000 >> 0x20) + local_24 * 1000;
if ((ulonglong)param_1 < CONCAT44(local_20,uVar2)) {
local_20 = local_24;
local_24 = uVar5;
break;
}
local_34 = local_34 + -1;
uVar5 = uVar2;
local_24 = uVar2;
} while (local_34 != 0);
lVar7 = CONCAT44(local_20,local_24);
iVar3 = __udivdi3(param_1,local_24,local_20);
pcVar8 = "%d";
while( true ) {
V_snprintf(__s_00,(iVar6 + 0x3f4c80) - (int)__s_00,pcVar8,iVar3);
if (__s_00 == (char *)0x0) {
sVar4 = 0;
}
else {
sVar4 = strlen(__s_00);
}
__s_00 = __s_00 + sVar4;
lVar1 = param_1 - lVar7 * iVar3;
param_1 = param_1 - lVar7 * iVar3;
lVar7 = __udivdi3(lVar7,1000,0);
if (lVar7 == 0) break;
iVar3 = __udivdi3(lVar1,lVar7);
pcVar8 = ",%03d";
}
return __s;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.