V_wcsncat
0x0025d800 · 105 bytes · __cdecl
_Z9V_wcsncatPwPKwji
Decompiled
undefined (4 params)
/* V_wcsncat(wchar_t*, wchar_t const*, unsigned int, int) */
wchar_t * V_wcsncat(wchar_t *param_1,wchar_t *param_2,uint param_3,int param_4)
{
size_t sVar1;
size_t __n;
wchar_t *pwVar2;
sVar1 = wcslen(param_1);
__n = wcslen(param_2);
if ((-1 < param_4) && (param_4 < (int)__n)) {
__n = param_4;
}
if (param_3 <= __n + sVar1) {
__n = (param_3 - 1) - sVar1;
}
if (0 < (int)__n) {
pwVar2 = wcsncat(param_1,param_2,__n);
return pwVar2;
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.