__wrap___lxstat64
0x0025b100 · 200 bytes · unknown
Decompiled
undefined (0 params)
int __wrap___lxstat64(int param_1,char *param_2,stat64 *param_3)
{
int iVar1;
int in_GS_OFFSET;
char *local_218;
char local_214 [512];
undefined4 local_14;
int local_10;
local_218 = (char *)0x0;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
local_14 = pathmatch(param_2,&local_218,false,local_214,0x200);
if (local_218 == (char *)0x0) {
local_218 = param_2;
}
/* try { // try from 0025b174 to 0025b178 has its CatchHandler @ 0025b1cb */
iVar1 = __lxstat64(param_1,local_218,param_3);
if ((local_218 != param_2) && (local_218 != local_214)) {
free(local_218);
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.