__wrap_scandir
0x0025ac30 · 221 bytes · unknown
Decompiled
undefined (0 params)
int __wrap_scandir(char *param_1,dirent ***param_2,__selector *param_3,__cmp *param_4)
{
int iVar1;
int in_GS_OFFSET;
char *local_228;
char local_224 [512];
undefined4 local_24;
int local_20;
local_228 = (char *)0x0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_24 = pathmatch(param_1,&local_228,false,local_224,0x200);
if (local_228 == (char *)0x0) {
local_228 = param_1;
}
/* try { // try from 0025acb8 to 0025acbc has its CatchHandler @ 0025ad13 */
iVar1 = scandir(local_228,param_2,param_3,param_4);
if ((local_228 != param_1) && (local_228 != local_224)) {
free(local_228);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.