CBitRead::ReadBitNormal
0x00259920 · 512 bytes · __thiscall
_ZN8CBitRead13ReadBitNormalEv
Decompiled
undefined (1 param)
/* CBitRead::ReadBitNormal() */
longdouble __thiscall CBitRead::ReadBitNormal(CBitRead *this)
{
uint uVar1;
uint *puVar2;
undefined4 uVar3;
uint uVar4;
uint *puVar5;
uint uVar6;
int iVar7;
int iVar8;
float fVar9;
uint local_18;
iVar8 = *(int *)(this + 0x14);
uVar1 = *(uint *)(this + 0x10);
iVar7 = iVar8 + -1;
*(int *)(this + 0x14) = iVar7;
if (iVar7 == 0) {
puVar2 = *(uint **)(this + 0x18);
*(undefined4 *)(this + 0x14) = 0x20;
puVar5 = *(uint **)(this + 0x1c);
if (puVar2 == puVar5) {
*(undefined4 *)(this + 0x14) = 1;
*(uint **)(this + 0x18) = puVar5 + 1;
iVar7 = 1;
*(undefined4 *)(this + 0x10) = 0;
local_18 = 0;
LAB_002599a4:
puVar2 = *(uint **)(this + 0x18);
if (puVar2 == puVar5) {
*(undefined4 *)(this + 0x14) = 1;
*(undefined4 *)(this + 0x10) = 0;
*(uint **)(this + 0x18) = puVar5 + 1;
this[4] = (CBitRead)0x1;
}
else if (puVar5 < puVar2) {
this[4] = (CBitRead)0x1;
*(undefined4 *)(this + 0x10) = 0;
}
else {
*(uint **)(this + 0x18) = puVar2 + 1;
uVar6 = *puVar2;
*(uint *)(this + 0x10) = uVar6;
if (this[4] == (CBitRead)0x0) {
uVar3 = *(undefined4 *)(this + 0x14);
uVar4 = (&CBitBuffer::s_nMaskTable)[0xb - iVar7];
*(int *)(this + 0x14) = iVar7 + 0x15;
local_18 = (uVar6 & uVar4) << ((byte)uVar3 & 0x1f) | local_18;
*(uint *)(this + 0x10) = uVar6 >> ((byte)(0xb - iVar7) & 0x1f);
fVar9 = ((float)(local_18 >> 0x10) * 65536.0 + (float)(local_18 & 0xffff)) * 0.0004885198;
goto LAB_002599bf;
}
}
fVar9 = 0.0;
goto LAB_002599bf;
}
if (puVar5 < puVar2) {
this[4] = (CBitRead)0x1;
local_18 = 0;
}
else {
*(uint **)(this + 0x18) = puVar2 + 1;
local_18 = *puVar2;
}
*(undefined4 *)(this + 0x14) = 0x15;
uVar6 = local_18 & 0x7ff;
LAB_00259971:
local_18 = local_18 >> 0xb;
}
else {
local_18 = uVar1 >> 1;
*(uint *)(this + 0x10) = local_18;
if (iVar7 < 0xb) {
puVar5 = *(uint **)(this + 0x1c);
goto LAB_002599a4;
}
iVar8 = iVar8 + -0xc;
uVar6 = local_18 & 0x7ff;
*(int *)(this + 0x14) = iVar8;
if (iVar8 != 0) goto LAB_00259971;
puVar5 = *(uint **)(this + 0x18);
*(undefined4 *)(this + 0x14) = 0x20;
if (puVar5 == *(uint **)(this + 0x1c)) {
*(undefined4 *)(this + 0x14) = 1;
*(undefined4 *)(this + 0x10) = 0;
*(uint **)(this + 0x18) = puVar5 + 1;
fVar9 = (float)uVar6 * 0.0004885198;
goto LAB_002599bf;
}
if (*(uint **)(this + 0x1c) < puVar5) {
this[4] = (CBitRead)0x1;
*(undefined4 *)(this + 0x10) = 0;
fVar9 = (float)uVar6 * 0.0004885198;
goto LAB_002599bf;
}
*(uint **)(this + 0x18) = puVar5 + 1;
local_18 = *puVar5;
}
*(uint *)(this + 0x10) = local_18;
fVar9 = (float)uVar6 * 0.0004885198;
LAB_002599bf:
if ((uVar1 & 1) != 0) {
fVar9 = -fVar9;
}
return (longdouble)fVar9;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.