CBitWrite::WriteBitsFromBuffer
0x00256fc0 · 985 bytes · __thiscall
_ZN9CBitWrite19WriteBitsFromBufferEP7bf_readi
Decompiled
undefined (3 params)
/* CBitWrite::WriteBitsFromBuffer(bf_read*, int) */
byte __thiscall CBitWrite::WriteBitsFromBuffer(CBitWrite *this,bf_read *param_1,int param_2)
{
uint uVar1;
uint *puVar2;
undefined4 *puVar3;
byte bVar4;
int iVar5;
int iVar6;
CBitWrite CVar7;
uint uVar8;
int local_18;
uint local_14;
if (0x20 < param_2) {
local_18 = param_2;
do {
while( true ) {
iVar5 = *(int *)(param_1 + 0x14);
uVar8 = *(uint *)(param_1 + 0x10);
if (iVar5 < 0x20) break;
*(int *)(param_1 + 0x14) = iVar5 + -0x20;
if (iVar5 + -0x20 == 0) {
puVar3 = *(undefined4 **)(param_1 + 0x18);
*(undefined4 *)(param_1 + 0x14) = 0x20;
if (puVar3 == *(undefined4 **)(param_1 + 0x1c)) {
*(undefined4 *)(param_1 + 0x14) = 1;
*(undefined4 *)(param_1 + 0x10) = 0;
*(undefined4 **)(param_1 + 0x18) = puVar3 + 1;
}
else {
if (*(undefined4 **)(param_1 + 0x1c) < puVar3) {
param_1[4] = (bf_read)0x1;
goto LAB_0025700f;
}
*(undefined4 **)(param_1 + 0x18) = puVar3 + 1;
*(undefined4 *)(param_1 + 0x10) = *puVar3;
}
}
else {
LAB_0025700f:
*(undefined4 *)(param_1 + 0x10) = 0;
}
LAB_00257016:
iVar5 = *(int *)(this + 0x14);
if (0x1f < iVar5) goto LAB_00257022;
LAB_002570aa:
puVar2 = *(uint **)(this + 0x18);
uVar1 = ((&CBitBuffer::s_nMaskTable)[iVar5] & uVar8) << (0x20 - (byte)iVar5 & 0x1f) |
*(uint *)(this + 0x10);
*(uint *)(this + 0x10) = uVar1;
if (puVar2 == *(uint **)(this + 0x1c)) {
this[4] = (CBitWrite)0x1;
}
else {
*(uint **)(this + 0x18) = puVar2 + 1;
*puVar2 = uVar1;
}
local_18 = local_18 + -0x20;
*(int *)(this + 0x14) = iVar5;
*(uint *)(this + 0x10) = uVar8 >> ((byte)iVar5 & 0x1f);
if (local_18 < 0x21) goto LAB_002570fb;
}
puVar2 = *(uint **)(param_1 + 0x18);
if (puVar2 == *(uint **)(param_1 + 0x1c)) {
*(undefined4 *)(param_1 + 0x14) = 1;
*(undefined4 *)(param_1 + 0x10) = 0;
*(uint **)(param_1 + 0x18) = puVar2 + 1;
param_1[4] = (bf_read)0x1;
}
else if (*(uint **)(param_1 + 0x1c) < puVar2) {
param_1[4] = (bf_read)0x1;
*(undefined4 *)(param_1 + 0x10) = 0;
}
else {
*(uint **)(param_1 + 0x18) = puVar2 + 1;
uVar1 = *puVar2;
*(uint *)(param_1 + 0x10) = uVar1;
if (param_1[4] == (bf_read)0x0) {
*(int *)(param_1 + 0x14) = iVar5;
uVar8 = ((&CBitBuffer::s_nMaskTable)[0x20 - iVar5] & uVar1) << ((byte)iVar5 & 0x1f) |
uVar8;
*(uint *)(param_1 + 0x10) = uVar1 >> ((byte)(0x20 - iVar5) & 0x1f);
goto LAB_00257016;
}
}
uVar8 = 0;
iVar5 = *(int *)(this + 0x14);
if (iVar5 < 0x20) goto LAB_002570aa;
LAB_00257022:
*(int *)(this + 0x14) = iVar5 + -0x20;
uVar8 = *(uint *)(this + 0x10) | uVar8 << (0x20U - (char)iVar5 & 0x1f);
*(uint *)(this + 0x10) = uVar8;
if (iVar5 + -0x20 == 0) {
puVar2 = *(uint **)(this + 0x18);
if (puVar2 == *(uint **)(this + 0x1c)) {
this[4] = (CBitWrite)0x1;
}
else {
*(uint **)(this + 0x18) = puVar2 + 1;
*puVar2 = uVar8;
}
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0x20;
}
local_18 = local_18 + -0x20;
} while (0x20 < local_18);
LAB_002570fb:
param_2 = (param_2 + -0x20) - (param_2 - 0x21U & 0xffffffe0);
}
iVar5 = *(int *)(param_1 + 0x14);
if (iVar5 < param_2) {
puVar2 = *(uint **)(param_1 + 0x18);
local_14 = *(uint *)(param_1 + 0x10);
if (puVar2 == *(uint **)(param_1 + 0x1c)) {
*(undefined4 *)(param_1 + 0x14) = 1;
*(undefined4 *)(param_1 + 0x10) = 0;
*(uint **)(param_1 + 0x18) = puVar2 + 1;
param_1[4] = (bf_read)0x1;
}
else if (*(uint **)(param_1 + 0x1c) < puVar2) {
param_1[4] = (bf_read)0x1;
*(undefined4 *)(param_1 + 0x10) = 0;
}
else {
*(uint **)(param_1 + 0x18) = puVar2 + 1;
uVar8 = *puVar2;
*(uint *)(param_1 + 0x10) = uVar8;
if (param_1[4] == (bf_read)0x0) {
iVar6 = param_2 - iVar5;
uVar1 = (&CBitBuffer::s_nMaskTable)[iVar6];
*(int *)(param_1 + 0x14) = 0x20 - iVar6;
local_14 = (uVar1 & uVar8) << ((byte)iVar5 & 0x1f) | local_14;
*(uint *)(param_1 + 0x10) = uVar8 >> ((byte)iVar6 & 0x1f);
goto LAB_0025728a;
}
}
local_14 = 0;
}
else {
local_14 = (&CBitBuffer::s_nMaskTable)[param_2];
*(int *)(param_1 + 0x14) = iVar5 - param_2;
local_14 = local_14 & *(uint *)(param_1 + 0x10);
if (iVar5 - param_2 == 0) {
puVar3 = *(undefined4 **)(param_1 + 0x18);
*(undefined4 *)(param_1 + 0x14) = 0x20;
if (puVar3 == *(undefined4 **)(param_1 + 0x1c)) {
*(undefined4 *)(param_1 + 0x14) = 1;
*(undefined4 *)(param_1 + 0x10) = 0;
*(undefined4 **)(param_1 + 0x18) = puVar3 + 1;
}
else {
if (*(undefined4 **)(param_1 + 0x1c) < puVar3) {
param_1[4] = (bf_read)0x1;
*(undefined4 *)(param_1 + 0x10) = 0;
iVar5 = *(int *)(this + 0x14);
goto joined_r0x00257290;
}
*(undefined4 **)(param_1 + 0x18) = puVar3 + 1;
*(undefined4 *)(param_1 + 0x10) = *puVar3;
}
}
else {
*(uint *)(param_1 + 0x10) = *(uint *)(param_1 + 0x10) >> ((byte)param_2 & 0x1f);
}
}
LAB_0025728a:
iVar5 = *(int *)(this + 0x14);
joined_r0x00257290:
bVar4 = (byte)iVar5;
if (iVar5 < param_2) {
puVar2 = *(uint **)(this + 0x18);
uVar8 = (local_14 & (&CBitBuffer::s_nMaskTable)[iVar5]) << (0x20 - bVar4 & 0x1f) |
*(uint *)(this + 0x10);
*(uint *)(this + 0x10) = uVar8;
if (puVar2 == *(uint **)(this + 0x1c)) {
this[4] = (CBitWrite)0x1;
CVar7 = (CBitWrite)0x1;
}
else {
*(uint **)(this + 0x18) = puVar2 + 1;
*puVar2 = uVar8;
CVar7 = this[4];
}
*(uint *)(this + 0x10) = local_14 >> (bVar4 & 0x1f);
*(int *)(this + 0x14) = 0x20 - (param_2 - iVar5);
}
else {
uVar8 = local_14 << (0x20 - bVar4 & 0x1f) | *(uint *)(this + 0x10);
*(int *)(this + 0x14) = iVar5 - param_2;
*(uint *)(this + 0x10) = uVar8;
if (iVar5 - param_2 == 0) {
puVar2 = *(uint **)(this + 0x18);
if (puVar2 == *(uint **)(this + 0x1c)) {
this[4] = (CBitWrite)0x1;
CVar7 = (CBitWrite)0x1;
}
else {
*(uint **)(this + 0x18) = puVar2 + 1;
*puVar2 = uVar8;
CVar7 = this[4];
}
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0x20;
}
else {
CVar7 = this[4];
}
}
bVar4 = 0;
if (CVar7 == (CBitWrite)0x0) {
bVar4 = (byte)param_1[4] ^ 1;
}
return bVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.