CBitWrite::WriteBitCellCoord
0x00256640 · 633 bytes · __thiscall
_ZN9CBitWrite17WriteBitCellCoordEfi13EBitCoordType
Decompiled
undefined (4 params)
/* CBitWrite::WriteBitCellCoord(float, int, EBitCoordType) */
void __thiscall CBitWrite::WriteBitCellCoord(CBitWrite *this,float param_1,int param_2,int param_4)
{
uint *puVar1;
byte bVar2;
byte bVar3;
uint uVar4;
int iVar5;
uint uVar6;
bool bVar7;
uint local_14;
uVar6 = (uint)ABS(param_1);
bVar7 = param_4 != 1;
if (bVar7) {
uVar4 = (int)(param_1 * 32.0) >> 0x1f;
local_14 = ((int)(param_1 * 32.0) ^ uVar4) - uVar4 & 0x1f;
if (param_4 == 2) {
iVar5 = *(int *)(this + 0x14);
bVar3 = (byte)iVar5;
if (iVar5 < param_2) {
puVar1 = *(uint **)(this + 0x18);
uVar4 = ((&CBitBuffer::s_nMaskTable)[iVar5] & uVar6) << (0x20 - bVar3 & 0x1f) |
*(uint *)(this + 0x10);
*(uint *)(this + 0x10) = uVar4;
if (puVar1 == *(uint **)(this + 0x1c)) {
this[4] = (CBitWrite)0x1;
}
else {
*(uint **)(this + 0x18) = puVar1 + 1;
*puVar1 = uVar4;
}
*(uint *)(this + 0x10) = uVar6 >> (bVar3 & 0x1f);
*(int *)(this + 0x14) = 0x20 - (param_2 - iVar5);
return;
}
iVar5 = iVar5 - param_2;
*(int *)(this + 0x14) = iVar5;
uVar6 = *(uint *)(this + 0x10) | uVar6 << (0x20 - bVar3 & 0x1f);
*(uint *)(this + 0x10) = uVar6;
goto joined_r0x00256899;
}
}
else {
uVar4 = (int)(param_1 * 8.0) >> 0x1f;
local_14 = ((int)(param_1 * 8.0) ^ uVar4) - uVar4 & 7;
}
iVar5 = *(int *)(this + 0x14);
bVar3 = (byte)iVar5;
if (iVar5 < param_2) {
puVar1 = *(uint **)(this + 0x18);
param_2 = param_2 - iVar5;
uVar4 = ((&CBitBuffer::s_nMaskTable)[iVar5] & uVar6) << (0x20 - bVar3 & 0x1f) |
*(uint *)(this + 0x10);
*(uint *)(this + 0x10) = uVar4;
if (puVar1 == *(uint **)(this + 0x1c)) {
this[4] = (CBitWrite)0x1;
}
else {
*(uint **)(this + 0x18) = puVar1 + 1;
*puVar1 = uVar4;
}
uVar6 = uVar6 >> (bVar3 & 0x1f);
*(uint *)(this + 0x10) = uVar6;
iVar5 = 0x20 - param_2;
*(int *)(this + 0x14) = iVar5;
LAB_002566f0:
bVar2 = (byte)param_2;
uVar4 = (-(uint)bVar7 & 2) + 3;
bVar3 = bVar2;
if (iVar5 < (int)uVar4) {
LAB_00256830:
puVar1 = *(uint **)(this + 0x18);
uVar6 = (local_14 & (&CBitBuffer::s_nMaskTable)[iVar5]) << (bVar3 & 0x1f) | uVar6;
*(uint *)(this + 0x10) = uVar6;
if (puVar1 == *(uint **)(this + 0x1c)) {
this[4] = (CBitWrite)0x1;
}
else {
*(uint **)(this + 0x18) = puVar1 + 1;
*puVar1 = uVar6;
}
*(uint *)(this + 0x14) = 0x20 - (uVar4 - iVar5);
*(uint *)(this + 0x10) = local_14 >> ((byte)iVar5 & 0x1f);
return;
}
}
else {
iVar5 = iVar5 - param_2;
uVar6 = *(uint *)(this + 0x10) | uVar6 << (0x20 - bVar3 & 0x1f);
*(uint *)(this + 0x10) = uVar6;
*(int *)(this + 0x14) = iVar5;
if (iVar5 != 0) {
param_2 = 0x20 - iVar5;
goto LAB_002566f0;
}
puVar1 = *(uint **)(this + 0x18);
if (puVar1 == *(uint **)(this + 0x1c)) {
this[4] = (CBitWrite)0x1;
}
else {
*(uint **)(this + 0x18) = puVar1 + 1;
*puVar1 = uVar6;
}
uVar6 = 0;
iVar5 = 0x20;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0x20;
uVar4 = (-(uint)bVar7 & 2) + 3;
bVar3 = 0;
bVar2 = 0;
if (0x20 < uVar4) goto LAB_00256830;
}
iVar5 = iVar5 - uVar4;
*(int *)(this + 0x14) = iVar5;
uVar6 = local_14 << (bVar2 & 0x1f) | uVar6;
*(uint *)(this + 0x10) = uVar6;
joined_r0x00256899:
if (iVar5 == 0) {
puVar1 = *(uint **)(this + 0x18);
if (puVar1 == *(uint **)(this + 0x1c)) {
this[4] = (CBitWrite)0x1;
}
else {
*(uint **)(this + 0x18) = puVar1 + 1;
*puVar1 = uVar6;
}
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0x20;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.