CBitWrite::WriteString
0x00255830 · 362 bytes · __thiscall
_ZN9CBitWrite11WriteStringEPKc
Decompiled
undefined (2 params)
/* CBitWrite::WriteString(char const*) */
byte __thiscall CBitWrite::WriteString(CBitWrite *this,char *param_1)
{
uint *puVar1;
byte bVar2;
byte bVar3;
uint uVar4;
int iVar5;
iVar5 = *(int *)(this + 0x14);
uVar4 = *(uint *)(this + 0x10);
if (param_1 != (char *)0x0) {
LAB_00255850:
bVar3 = *param_1;
if (bVar3 != 0) {
while( true ) {
param_1 = param_1 + 1;
bVar2 = (byte)iVar5;
if (iVar5 < 8) break;
iVar5 = iVar5 + -8;
*(int *)(this + 0x14) = iVar5;
uVar4 = (uint)bVar3 << (0x20 - bVar2 & 0x1f) | uVar4;
*(uint *)(this + 0x10) = uVar4;
if (iVar5 != 0) goto LAB_00255850;
puVar1 = *(uint **)(this + 0x18);
if (puVar1 == *(uint **)(this + 0x1c)) {
this[4] = (CBitWrite)0x1;
}
else {
*(uint **)(this + 0x18) = puVar1 + 1;
*puVar1 = uVar4;
}
*(undefined4 *)(this + 0x10) = 0;
uVar4 = 0;
iVar5 = 0x20;
*(undefined4 *)(this + 0x14) = 0x20;
bVar3 = *param_1;
if (bVar3 == 0) {
uVar4 = 0;
goto LAB_002558b8;
}
}
puVar1 = *(uint **)(this + 0x18);
uVar4 = ((int)(char)bVar3 & (&CBitBuffer::s_nMaskTable)[iVar5]) << (0x20 - bVar2 & 0x1f) |
uVar4;
*(uint *)(this + 0x10) = uVar4;
if (puVar1 == *(uint **)(this + 0x1c)) {
this[4] = (CBitWrite)0x1;
}
else {
*(uint **)(this + 0x18) = puVar1 + 1;
*puVar1 = uVar4;
}
iVar5 = iVar5 + 0x18;
*(int *)(this + 0x14) = iVar5;
uVar4 = (uint)(int)(char)bVar3 >> (bVar2 & 0x1f);
*(uint *)(this + 0x10) = uVar4;
goto LAB_00255850;
}
}
LAB_002558b8:
if (iVar5 < 8) {
puVar1 = *(uint **)(this + 0x18);
if (puVar1 == *(uint **)(this + 0x1c)) {
this[4] = (CBitWrite)0x1;
bVar3 = 0;
}
else {
*(uint **)(this + 0x18) = puVar1 + 1;
*puVar1 = uVar4;
bVar3 = (byte)this[4] ^ 1;
}
*(undefined4 *)(this + 0x10) = 0;
*(int *)(this + 0x14) = iVar5 + 0x18;
return bVar3;
}
*(int *)(this + 0x14) = iVar5 + -8;
if (iVar5 + -8 != 0) {
return (byte)this[4] ^ 1;
}
puVar1 = *(uint **)(this + 0x18);
if (puVar1 == *(uint **)(this + 0x1c)) {
this[4] = (CBitWrite)0x1;
bVar3 = 0;
}
else {
*(uint **)(this + 0x18) = puVar1 + 1;
*puVar1 = uVar4;
bVar3 = (byte)this[4] ^ 1;
}
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0x20;
return bVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.