CMemoryStack::FreeAll
0x00254f60 · 26 bytes · __cdecl
_ZN12CMemoryStack7FreeAllEb
Decompiled
undefined (1 param)
/* CMemoryStack::FreeAll(bool) */
void CMemoryStack::FreeAll(bool param_1)
{
int iVar1;
undefined3 in_stack_00000005;
iVar1 = _param_1[3];
if ((iVar1 != 0) && (_param_1[1] != iVar1 && -1 < _param_1[1] - iVar1)) {
*_param_1 = iVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.