L L4D2node

CMemoryStack::Term

0x00254ec0 · 49 bytes · __thiscall

_ZN12CMemoryStack4TermEv

Decompiled

undefined (1 param)

/* CMemoryStack::Term() */

void __thiscall CMemoryStack::Term(CMemoryStack *this)

{
  void *__ptr;
  
  __ptr = *(void **)(this + 0xc);
  if (__ptr != (void *)0x0) {
    if (*(void **)(this + 4) != __ptr && -1 < (int)*(void **)(this + 4) - (int)__ptr) {
      *(void **)this = __ptr;
    }
    free(__ptr);
    *(undefined4 *)(this + 0xc) = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)