L L4D2node

CUtlMemoryPool::SetErrorReportFunc

0x00254a40 · 13 bytes · __cdecl

_ZN14CUtlMemoryPool18SetErrorReportFuncEPFvPKczE

Decompiled

undefined (1 param)

/* CUtlMemoryPool::SetErrorReportFunc(void (*)(char const*, ...)) */

void CUtlMemoryPool::SetErrorReportFunc(_func_void_char_ptr____ *param_1)

{
  g_ReportFunc = param_1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)