L L4D2node

CLZMA::IsCompressed

0x002541e0 · 25 bytes · __thiscall

_ZN5CLZMA12IsCompressedEPh

Decompiled

undefined (2 params)

/* CLZMA::IsCompressed(unsigned char*) */

bool __thiscall CLZMA::IsCompressed(CLZMA *this,uchar *param_1)

{
  if (param_1 != (uchar *)0x0) {
    return *(int *)param_1 == 0x414d5a4c;
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)