L L4D2node

KeyValues::operator.delete

0x00250ab0 · 33 bytes · __cdecl

_ZN9KeyValuesdlEPviPKci

Decompiled

void (4 params)

/* KeyValues::operator delete(void*, int, char const*, int) */

void KeyValues::operator_delete(void *param_1,int param_2,char *param_3,int param_4)

{
  int *piVar1;
  
  piVar1 = (int *)KeyValuesSystem();
                    /* WARNING: Could not recover jumptable at 0x00250acf. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*piVar1 + 0x10))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)