KeyValues::FindKey
0x0024ce00 · 39 bytes · __thiscall
_ZNK9KeyValues7FindKeyEi
Decompiled
undefined (2 params)
/* KeyValues::FindKey(int) const */
int * __thiscall KeyValues::FindKey(KeyValues *this,int param_1)
{
int *piVar1;
if ((this != (KeyValues *)0x0) && (piVar1 = *(int **)(this + 0x20), piVar1 != (int *)0x0)) {
do {
if (*piVar1 == param_1) {
return piVar1;
}
piVar1 = (int *)piVar1[7];
} while (piVar1 != (int *)0x0);
return (int *)0x0;
}
return (int *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.