CKeyValuesDumpContextAsDevMsg::KvWriteText
0x0024bca0 · 72 bytes · __thiscall
_ZN29CKeyValuesDumpContextAsDevMsg11KvWriteTextEPKc
Decompiled
undefined (2 params)
/* CKeyValuesDumpContextAsDevMsg::KvWriteText(char const*) */
undefined4 __thiscall
CKeyValuesDumpContextAsDevMsg::KvWriteText(CKeyValuesDumpContextAsDevMsg *this,char *param_1)
{
if (0 < *(int *)(this + 4)) {
DevMsg(*(int *)(this + 4),&DAT_002c48a3,param_1);
return 1;
}
Msg(&DAT_002c48a3,param_1);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.