CDataManagerBase::Purge
0x00249770 · 26 bytes · __thiscall
_ZN16CDataManagerBase5PurgeEj
Decompiled
undefined (2 params)
/* CDataManagerBase::Purge(unsigned int) */
void __thiscall CDataManagerBase::Purge(CDataManagerBase *this,uint param_1)
{
if (*(uint *)(this + 8) <= param_1) {
param_1 = *(uint *)(this + 8);
}
EnsureCapacity(this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.