L L4D2node

ConVar::Revert

0x00248280 · 29 bytes · __thiscall

_ZN6ConVar6RevertEv

Decompiled

undefined (1 param)

/* ConVar::Revert() */

void __thiscall ConVar::Revert(ConVar *this)

{
  int *piVar1;
  
  piVar1 = *(int **)(this + 0x1c);
  (**(code **)(*piVar1 + 0x3c))(piVar1,piVar1[8]);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)