ConCommandBase::CopyString
0x00247a40 · 90 bytes · __thiscall
_ZN14ConCommandBase10CopyStringEPKc
Decompiled
undefined (2 params)
/* ConCommandBase::CopyString(char const*) */
char * __thiscall ConCommandBase::CopyString(ConCommandBase *this,char *param_1)
{
size_t sVar1;
char *pcVar2;
sVar1 = strlen(param_1);
if (0 < (int)sVar1) {
pcVar2 = operator_new__(sVar1 + 1);
V_strncpy(pcVar2,param_1,sVar1 + 1);
return pcVar2;
}
pcVar2 = operator_new__(1);
*pcVar2 = '\0';
return pcVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.