CCommandBuffer::Compact
0x00246140 · 182 bytes · __thiscall
_ZN14CCommandBuffer7CompactEv
Decompiled
undefined (1 param)
/* CCommandBuffer::Compact() */
void __thiscall CCommandBuffer::Compact(CCommandBuffer *this)
{
size_t __n;
int iVar1;
size_t __n_00;
int in_GS_OFFSET;
undefined1 local_2020 [8192];
int local_20;
__n_00 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
*(undefined4 *)(this + 0x2004) = 0;
iVar1 = *(int *)(this + 0x2014);
if (iVar1 != 0) {
__n_00 = 0;
do {
__n = *(size_t *)(iVar1 + 8);
memcpy(local_2020 + __n_00,this + *(int *)(iVar1 + 4),__n);
*(size_t *)(iVar1 + 4) = __n_00;
__n_00 = *(int *)(this + 0x2004) + __n;
*(size_t *)(this + 0x2004) = __n_00;
iVar1 = *(int *)(iVar1 + 0x10);
} while (iVar1 != 0);
}
memcpy(this,local_2020,__n_00);
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.