CCommandBuffer::DelayAllQueuedCommands
0x002460d0 · 43 bytes · __thiscall
_ZN14CCommandBuffer22DelayAllQueuedCommandsEi
Decompiled
undefined (2 params)
/* CCommandBuffer::DelayAllQueuedCommands(int) */
void __thiscall CCommandBuffer::DelayAllQueuedCommands(CCommandBuffer *this,int param_1)
{
int *piVar1;
if (0 < param_1) {
for (piVar1 = *(int **)(this + 0x2014); piVar1 != (int *)0x0; piVar1 = (int *)piVar1[4]) {
*piVar1 = *piVar1 + param_1;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.