L L4D2node

MD5_Print

0x00245df0 · 47 bytes · __cdecl

_Z9MD5_PrintPhi

Decompiled

undefined (2 params)

/* MD5_Print(unsigned char*, int) */

undefined1 * MD5_Print(uchar *param_1,int param_2)

{
  V_binarytohex(param_1,param_2,MD5_Print(unsigned_char*,int)::szReturn,0x40);
  return MD5_Print(unsigned_char*,int)::szReturn;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)